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Blackbird

Page history last edited by Dawn 13 years, 1 month ago

"Blackbird singing in the dead of night
Take these broken wings and learn to fly
All your life
You were only waiting for this moment to arise"

--Blackbird by The Beatles

 

Attributes:

B A R S C I L W M E
3 4(9) 3 2 3 4 5 4 8 4

 

 

 

Essence: 6 Resources: 4
Initiative: 7(10) Contacts:
1
Initiative Passes: 1(4) Initiate Grade: 2
Physical Damage Track: 10    
Stun Damage Track: 10    

 

 

 

 

 

 

 

 

Active Skills: 

Assensing 3 Dodge 3
Firearms 4 First Aid
2
Gymnastics
4 Locksmith (sp: Pin Tumbler)
4
Navigation (sp: Urban)
3 Perception 4
Sorcery group
5 Stealth group
4

 

 

 

 

 

 

 

Knowledge Skills:

Local Area Knowledge
2 Local Charity Organizations
2
Magic Theory
5 Magical Phenomenon
5
Public Transportation Routes
4 Safe Houses
2
Smuggling Routes 2 Sports (sp: Roller Derby) 2
Linguistics (Arabic) N Linguistics (English) 3
Linguistics (Sprethiel) 1 Linguistics (Japanese) 1

 

 

 

 

 

 

 

 

 

Qualities:

Magician

Spellcasting Focus x6 (Combat)

Sustaining Focus x4 (Health/Refl.)

Sustaining Focus x5 (Health/Agil.)

 

Armor:

Burqa 1: Ballistic 8, Impact 6

Burqa 2: Ballistic 10, Impact 10

 

Initiate Powers: Centering, Psychometry 

 

Spells:

Flamethrower (Indirect, Elemental) (Main 197)

                Type: P – Range: LOS – Damage: P – Duration: I – DV: (F/2)+3

Fireball (Indirect, Elemental, Area) (Main 197)

                Type: P – Range: LOS (A) – Damage: P – Duration: I – DV: (F/2)+5

Stunbolt (Direct) (Main 197)

                Type: M – Range: LOS – Damage: S – Duration: I – DV: (F/2)-1

Stunball (Direct, Area) (Main 197)

                Type: M – Range: LOS (A) – Damage: S – Duration: I – DV: (F/2)+1

 

Stealth (Realistic, Single-Sense) (Main 202)

                Type: P – Range: LOS – Duration: S – DV: (F/2)+1

(More difficult to detect by normal hearing. Make a Spellcasting test and use the hits scored as the threshold for anyone resisting the spell.

Invisibility (Realistic, Single-Sense) (Main 201)

                Type: M – Range: LOS – Duration: S – DV: (F/2)

(More difficult to detect by normal visual senses. Make a Spellcasting test and use the hits scored as the threshold for anyone resisting the spell.)

Improved Invisibility (Realistic, Single-Sense) (Main 201)

                Type: M – Range: LOS – Duration: S – DV: (F/2)+1

(More difficult to detect by normal visual senses AND technological sensors. Make a Spellcasting test and use the hits scored as the threshold for anyone resisting the spell.)

Silence (Realistic, Single-Sense, Area) (Main 202)

                Type: P – Range: LOS (A) – Duration: S – DV: (F/2)+3

 

Sterilize (Physical, Area)

                Type: P – Range: LOS (A) – Duration: I – DV: (F/2)+2

 

Heatsink (made up)

                Type: P – Range: Touch – Duration: S – DV: (F/2)

 

Levitate (Physical) (Main 203)

                Type: P – Range: LOS – Duration: S – DV: (F/2)+1

(Can levitate 200 kg per hit. Movement rate of Force x Spellcasting hits in meters per turn. Can use to throw items as weapons (no more than (Force) kg; Strength of ½ my Magic; spellcasting test is the Ranged Combat attack). To snatch something from someone, opposed test between spell’s Force x2 vs. holder’s Strength+Body (also same test used for unwilling target of levitation).)

 

Increase Reflexes (Main 200)

                Type: P – Range: T – Duration: S – DV: (F/2)+2

                +3 initiative, +3 passes

Increase Agility (Main 200)

                Type: P – Range: T – Duration: S – DV: (F/2) -2

 

Weapons:

Ares Crusader (4P) (Smart Link: +2 dice) (Recoil Compensation: 3)

 

Karma: 2

 

Aspects

  Strict Muslim Upbringing

  • Invoke:
  • Compel: Doesn't deal well with men/boys, still has some dietary taboos

 

Voracious Reader

  • Invoke: Knows lots of random trivia
  • Compel: Spouts off inappropriate random trivia

 

Like a Moth Drawn to a Flame

  • Invoke: Good with fire
  • Compel: Curiosity that's likely to get her into trouble

 

On the Run

  • Invoke: Good at getting out of trouble
  • Compel: Past comes back to haunt her

 

Magical Exchange Student

  • Invoke: Training from all over
  • Compel: Really eclectic knowledge

 

Life on the Streets

  • Invoke: Knows her way around places that she's chosen to live, like a denizen of the streets would
  • Compel: She has a hard time accepting anything better than a squatter's existence

 

She's Like Katie

  • Invoke: Don't give a damn
  • Compel: Awkward in social situations

 

Kids These Days 

  • Invoke
  • Compel

 

I'll Do Physical Entry

  • Invoke
  • Compel

 

My Faithful Companion, Benji

  • Invoke
  • Compel

 

- What are your character's personal goals?
* Create a more equal society by robbing from the rich and giving to the poor.
* Find out what happened to her parents.
.
- What sort of things does your character do in their spare time?
* Robs from the rich, gives to the poor
* Hangs out with this guy named Benji who may or may not be her boyfriend
* Tries to learn as much about everything she possibly can
* Watches roller derby

- Where has your character traveled?
Short answer: Yes. If you want to have met my character in pretty much any location, I can logically have her most anywhere. There's only two catches: 1) it has to have been between 2062 and 2069, and 2) my character was between the ages of 10 and 17 in that time frame. :) She's been pretty exclusively in Seattle since 2069.

- What did your character do before working at the Motley Institute? 
* Stole things and money.
* Lived on the streets.
* Traveled A LOT.

 

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